Body in Motion was a two week project course at FH Potsdam. It addressed alternative concepts arising in human-computer interaction like the Nintendo WII, Playstation Move and particularly Microsoft Kinect. Unlike a mouse or a touchscreen, Kinect was now able to understand the whole human body as input and therefor enabled interaction designers to incorporate the user in a novel and possibly more natural way. By accounting for spontaneity and improvisation, Kinect ultimately began to challenge the rigid image of human-computer interaction dominated by screen, mouse and keyboard.
After a kick-off phase the participants of Body in Motion worked on their own ideas involving the Kinect and created video prototypes to communicate their projects.