Body in Motion was a two week project course at FH Potsdam. It addressed alternative concepts arising in human-computer interaction like the Nintendo WII, Playstation Move and particularly Microsoft Kinect. Unlike a mouse or a touchscreen, Kinect was now able to understand the whole human body as input and therefor enabled interaction designers to incorporate the user in a novel and possibly more natural way. By accounting for spontaneity and improvisation, Kinect ultimately began to challenge the rigid image of human-computer interaction dominated by screen, mouse and keyboard.

After a kick-off phase the participants of Body in Motion worked on their own ideas involving the Kinect and created video prototypes to communicate their projects.

Detailed descriptions of the projects are available in german for Sonne, Mond und Planeten, PARTY/CIPATEInteractive Advertising and Reflexionsraum.